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Summons an extra powerful Man o'War turret which lobs explosive shells that deal damage over a small area. Throws down a booby-trap decoy that enemies will attack. Each time First Mate is used, it can be upgraded by picking up Doubloons. The Pirate's First Mate mans a turret that attacks enemies. Transform into a living embodiment of dragonic fury.Īttacking Enemies causes them to drop Doubloons, which generate energy and increase the damage of any active First Mate turret. Throws a Dragon Idol that must be hit 4 times to detonate. Your familiar spits a fireball, if he's been charged up enough. Walk swiftly through lava without being harmed (much). Summons 3 enchanted staves to attack the Trickster's enemies. Teleport's the Trickster forward, leaving a decoy behind that enemies will attack.

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Throws a shiny bomb which deals damage in an area and knocks back enemies. If the Trickster has taken no damage for two seconds, their basic attack deals bonus damage. Shoot faster, move faster, and shooting no longer slows you Hold to charge up a powerful area of effect blastĭeal moderate area damage and shoot yourself into the sky Randomly on dealing damage fully charges next charged shot Empowers the Shadow Hunter's next Radiant Arrow, increasing its damage and causing it to knock enemies back. Throws a blinding trap which stuns and damages all nearby enemies for 2 seconds when triggered.Īpplies Shadowmark to all nearby enemies. Hold for at least 1 second to charge, causing it to deal extra damage to Shadowmarked enemies. Nearby enemies periodically receive a Shadowmark, increasing the damage they take from charged Radiant Arrow shots and allowing the Shadow Hunter to see them through walls.Īn attack that can pierce through enemies and walls. Restore all health and reduce incoming damage Arenvald, meanwhile, seems more intent on teasing Alphinaud for his reaction to one of the ruins' ghostly inhabitants.Upon taking damage charges the next attack with extra powerĬone attack for moderate damage and heavy knockback With grudging admiration, Alphinaud declares you the victor of the impromptu race to the treasure.Return to the Ala Mhigan Quarter, and recount your respective adventures. As you gaze upon the riches of the mad king's trove, Alphinaud and Arenvald tumble in from a different section of the ruins.The fabled treasure must surely lie nearby. You have defeated the monstrous denizens of Skalla.※The Drowned City of Skalla can be accessed via the Duty Finder. Enter the Drowned City of Skalla, and search for the mad king's trove! You have discovered a stone door which appears to offer a way into the ruins beneath the palace.Such a find warrants further investigation. In the frigid waters of Loch Seld, you discover a passage leading directly beneath the palace foundations.Whilst Alphinaud and Arenvald search for a way into the ruins from above, you are to scour the loch bed for an underwater entrance.

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He further theorizes that Theodoric had his kinsmen cursed and cast into the depths not only to punish them for their imagined crimes, but to have them serve as guardians over his treasures.

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After favoring you with a short lecture on the history of Loch Seld, Alphinaud posits that the “darkness beneath the palace” referred to by Ernold may contain the submerged remnants of the ancient city of Skalla.Before unveiling his grand theory, Alphinaud would adjourn to a more appropriate location - specifically, the southern shore of Loch Seld.Speak with Alphinaud in the Ala Mhigan Quarter.Use the Duty Finder to enter the Drowned City of Skalla.Speak with Alphinaud on the southern shore of Loch Seld.








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